Winners Gallery

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Creative Use of Medium
"Jump ’n’ Hear – A Roblox Hearing Game."
  • Finalist
  • SINGLE
  • GERMANY
  • Grabarz & Partner
  • audibene / hear.com
AVANT-GARDE/INNOVATIVE: Avant-Garde/Innovative Creative Use of Medium
  • headraft - Digital Agency
  • Felix Fenz - Chief Creative Officer
  • Julian Weiss - Chief Creative Officer
  • Oliver Heidorn - Creative Director Technology
  • Christian Greitmann - Creative Director Technology
  • Insa Hollenberg - Creative Director
  • Angela Schubert - Project Management
  • Fatma Fiedler - Project Management
  • Simone Pivetta - Game Designer / Programmer
  • Max Freytag - Digital Artist / World Designer & 3D Artist
  • Robin Seufert - Creative Director
  • Nils Strothoff - Art Director
  • Martyna Kowalczyk  - Art Director
  • Peter Kiefer - Account Manager
  • Carl Alt - Account Manager
  • Dennis Ullner  - Strategy Director
  • Lukas Fiedler - Strategy
  • Ina Bach - PR
  • Richmond Acheampong - Influencer Relations / Artist Manager
  • Deniz Dogan - Art Director
  • Patrycja Kopinska - Art Director
  • Julijus Rebic - Executive Creative Officer
  • sono2 - Sound Production Company
  • Marc Fragstein - Sound Producer / Sound Design
  • Petra Ahrens - Agency Producer
  • Tim Gänsler - Cinematographer
  • Anindito Waskito - Editor
  • Johanna Fastenau - Grading
  • Freya Schulte-Wintrop - PR / Marketing
  • Peter Nießen - Advertising Manager

Explore Other Winners

LOW BUDGET (<$100,000 USD)
CANADA
Feeding Gamers
  • The Kitchen
  • Delimex
  • Finalist
ADVERTISING MARKETING EFFECTIVENESS: BEST USE LOW BUDGET (<$100,000 USD)
GUERRILLA
CANADA
Feeding Gamers
  • The Kitchen
  • Delimex
  • Finalist
ADVERTISING MARKETING EFFECTIVENESS: BEST USE GUERRILLA
Visual Effects
GREECE
Monster
  • The Newtons Laboratory
  • Hellenic Republic Region of Attica - EDSNA
  • Finalist
FILM CRAFT Visual Effects
Social/Environmental Good: Brand
GREECE
Monster
  • The Newtons Laboratory
  • Hellenic Republic Region of Attica - EDSNA
  • Finalist
FILM: Best Use Social/Environmental Good: Brand
Positive World Impact
ECUADOR
Songs without noise
  • THE PUB SCHOOL ECUADOR
  • Spotify
  • Finalist
STUDENT: Medium Positive World Impact
Public Relations
SOUTH KOREA
Money Dream
  • the.WATERMELON
  • Hana Bank
  • Finalist
FINANCIAL: Use of Discipline/Medium Public Relations
Banks: Commercial + Retail
SOUTH KOREA
Money Dream
  • the.WATERMELON
  • Hana Bank
  • Finalist
FINANCIAL: Consumer Banks: Commercial + Retail
Marketing + Promotions
SOUTH KOREA
Money Dream
  • the.WATERMELON
  • Hana Bank
  • Finalist
FINANCIAL: Use of Discipline/Medium Marketing + Promotions
Direct
SOUTH KOREA
Money Dream
  • the.WATERMELON
  • Hana Bank
  • Finalist
FINANCIAL: Use of Discipline/Medium Direct
Social/Environmental Good: Brand
SOUTH KOREA
Money Dream
  • the.WATERMELON
  • Hana Bank
  • Finalist
AVANT-GARDE/INNOVATIVE: Avant-Garde/Innovative Social/Environmental Good: Brand