Live Entertainment
BRANDED CONTENT/ENTERTAINMENT: Best Use Live Entertainment
Technology
DIRECT: Best Use Technology
Cross-Platform
DIGITAL/MOBILE: Best Use Cross-Platform
VR/AR
ACTIVATION & ENGAGEMENT: Best Use VR/AR
Technology
ACTIVATION & ENGAGEMENT: Best Use Technology
Exhibitions & Installations
ACTIVATION & ENGAGEMENT: Best Use Exhibitions & Installations
Exhibitions & Live Events
DESIGN: Environmental/Experiential Design Exhibitions & Live Events
CORPORATE IMAGE/CONSUMER SERVICES/B2B
DIRECT: Products & Services CORPORATE IMAGE/CONSUMER SERVICES/B2B
ONLINE and LIVE EVENTS/CONCERTS/EXPERIENCES
ACTIVATION & ENGAGEMENT: Best Use ONLINE and LIVE EVENTS/CONCERTS/EXPERIENCES
Podcasts
AUDIO/RADIO: Best Use Podcasts